One Sentence Reviews of Every PlayStation Vita Game I’ve Ever Played (Part 2/3)

Last week, I started a three part series where I give one sentence reviews of every PS Vita game I’ve ever played, with that entry covering A to J. As such, I continue it with games K to R today (and S to Z next Wednesday). Note that it’s in alphabetical order and if it’s not on this list, I simply haven’t played it or haven’t played it enough to have an opinion on it (e.g. despite it being a popular Vita game, I’ve never played Tales of Hearts R, hence it not being here). With that said…

Killzone Mercenary – The best portable FPS game of all time due to its phenomenal multiplayer, enthralling campaign, superb gunplay, jaw dropping graphics and more.

Lara Croft Go – A short and sweet puzzle game that adapts the Tomb Raider IP perfectly thanks to its fantastic level design.

LEGO Batman 2 – An average LEGO outing that is fun to play through once, but isn’t something I’ll be returning to any time soon.

LEGO The Lord of the Rings – Same as LEGO Batman 2, except with a slightly better story and slightly worse gameplay.

LEGO Marvel’s Avengers – A great entry that, while lacking much innovation, is an enjoyable experience due to its entertaining adaptations of iconic Marvel films and, most notably, its inclusion of an open world that is amusing to mess around in.

LEGO Star Wars: The Force Awakens – The definitive portable LEGO game due to its phenomenal character roster, good levels, entertaining adaptation of The Force Awakens’ narrative and, in something that still baffles me to this day, its inclusion of additional, canon stories set between Episodes 6 and 7.

Letter Quest Remastered – I was surprised how much I enjoyed this, there’s not much to it but it’s worth playing for a few hours.

LIMBO – While not the deepest game in terms of gameplay, LIMBO is a joy to experience (emphasis on “experience”) due to how atmospheric it is, thanks to its immersive sound and visual design.

Little Deviants – It’s basically just a tech demo, which I’m fine with because it offers a lot of gimmicky fun that makes you appreciate some of the unique ideas the Vita’s features allow to be made.

LittleBigPlanet PS Vita – A phenomenal platformer that embodies everything that makes both LittleBigPlanet and the Vita itself awesome, through its creative uses of the Vita’s features, great level design and, of course, the hundreds and hundreds of fantastic levels made possible by it’s brilliant creation suite (including things like Pinball and Flappy Bird recreations, because of course).

Lumines: Electronic Symphony – These kind of games usually bore me, but there’s something addictive about this that makes me always return to it from time to time; its catchy soundtrack likely plays a part in it.

Metal Gear Solid 3 (haven’t played enough of 2 to comment on it) – There’s many things I can praise about this game, but what I respect most about it is its insane attention to detail, including the clever ways it allows players to progress as well as the creative implementation of features like camouflage, rations, etc. – it has some of the best player freedom I’ve seen in a game, which is amusing considering it’s a stealth game (a genre where your movement and options are typically restricted).

Metrico – A very underrated puzzle game that not only has some genius ideas, but is a luxury for all the senses thanks to its slick soundtrack and creative use of the Vita’s features.

Minecraft – One of the most important games of our generation due to the creative freedom it puts in the hands of millions, and just generally a perfect game to play on the Vita thanks to its “play at your own pace” style lending itself to the portable format brilliantly.

ModNation Racers: Road Trip – A jack of all trades, master of none game, as it has really fun racing and creative options, but also doesn’t do anything as well as some of the Vita’s other games in the same category (I still like it though).

Need for Speed: Most Wanted – A contender for the Vita’s best racing title thanks to its superb driving mechanics, fully realised open world, plethora of content and gorgeous graphics.

Ninja Gaiden Sigma Plus – A classic that feels at home on the Vita thanks to its addictive combat and challenging gameplay.

Odin Sphere Leifjsiansidudhs (placeholder name because I can’t remember the word, but am 100% keeping in the final article) – Usually not my kind of game, but I quickly found the gameplay extremely addictive which, combined with its awesome multiple story idea and stunning visuals, made for a memorable playthrough.

OlliOlli – I’ve been a lifelong fan of Tony Hawk and Skate games, so to see the genre translated into 2D but still maintain everything that made the 3D games great is an awesome feat to see, most notably the excitement of timing a trick just right and the frustration of when you mess it up and send your skater stumbling into a coma (or a respawn because video games).

OlliOlli 2 – Expands on everything the first game did to provide an equally thrilling and challenging experience.

Persona 4: Golden – It’s the worst game I’ve ever pla… like what do you think I’m going to say about this, it’s a masterpiece and one of the pinnacles of both the genre and the console, due to its refined turn based combat, in depth social links feature, phenomenal writing, intriguing story and much, much more.

PlayStation All-Stars Battle Royale – A criminally overhated game that features addictive gameplay and some novel ideas, including its finishing moves and merged stages ideas that still make me boot up the game from time to time today.

PlayStation Home Arcade – As one of the five people who enjoyed PlayStation Home, having the arcade games playable on the Vita is something I enjoy greatly, and while there’s not much to them, they’re fun minigames to mess around with occasionally (especially considering it’s free).

Proteus – One of the few games I think actually works better on other systems, which I say because the game’s appeal comes from exploring while appreciating the unique art style, music and ambience these create, something that I think is better suited to the big screen (regardless, I still loved playing it on the Vita, especially with earphones before bed which is an amazing way to become sleepy).

Ratchet & Clank – An all time classic that, despite not aging as well as the rest of the series, is still incredible to return to today due to its awesome soundtrack, phenomenal humour, brilliant levels, memorable characters, innovative gameplay and more.

Ratchet & Clank 2 – Expands on everything the first did to create an even better showcase of platforming excellence (it also invented the best easter egg ever, Insomniac Museum); unfortunately, the EU physical Vita version is a technical trainwreck.

Ratchet & Clank 3 – Tied with A Crack in Time as my favourite of the series and one of my favourite games ever, thanks to its perfected gameplay formula, hilarious writing, wealth of content and more.

Ratchet & Clank: QForce – Despite the Vita port being atrocious and many not liking the game anyway due to it straying so far from the usual Ratchet formula, I actually had a lot of fun with this and, while I agree it’s one of the weakest entries, I still love playing it and look back on it fondly today (especially its nice navigation controls and large maps that can be fun to explore).

Rayman Legends – One of my favourite 2D platformers ever; its levels are consistently fresh and brilliant, its controls are perfect, its visuals are gorgeous, its soundtrack is superb and it’s overall packed with things that will keep you busy for a long time (it even has half of its predecessor Rayman: Origins natively included which is insane).

Rayman Origins – Everything I said about Legends applies here, because it’s just a phenomenal game and one that fits the Vita absolutely perfectly.

Real Boxing – For a port of a mobile game it’s surprisingly a lot of fun, I mean there’s not much to it and it gets repetitive fast, but for its small price I’d say it’s worth playing for a few hours.

Reality Fighters – Once the augmented reality gimmick wears off (and it will, fast), Reality Fighters is a painfully generic fighter that gets repetitive fast; you can get it really cheap nowadays so, for a super low price, you can get a few hours out of it thanks to its various novelties, but don’t expect much.

Resistance: Burning Skies – I reviewed this yesterday, but in short it has solid gameplay and a handful of cool moments, but is ultimately very average and, frankly, redundant in a world where Killzone: Mercenary exists (hell, I’d even recommend Call of Duty: Black Ops Declassified more as that at least has good multiplayer, Burning Skies doesn’t do anything that’s above “playable, I guess”).

Retro City Rampage – A personality filled joy that you can sink hours into just messing around in the open world.

The third and final part, covering S to Z, will be up next Wednesday. What are your thoughts on my opinions so far? Is there any game I’m a tool for not playing? Let me know in the comments or via my Twitter profile @JoshBSocial. Make sure you’re following me there so you don’t miss the last part, as well as my weekly Vita content after that.

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